Blog Banter #21: Change?

Welcome to the twenty-first installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post! 

This month topic comes to us from @ZoneGhost who a few months ago asked “Is Low Sec the forgotten part of EVE Online?” Is it? I’d like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What’s needed? Or is everything fine as it is? 

I should start off by saying that I do not play around much in Low Sec as I’m in a Mercenary Corp who is generally hired to destroy high sec corps.  So I am not qualified to answer any of the questions for this blog banter.  However, the last question can be seen as un-pointed.  Therefore, I can write about what I feel like needs help regardless of its involvement with low sec.  That being said, I’m sure some have already assumed that I’ll be writing about PvP in high sec; but I will not.  I’ll be writing about a point of discontent across most MMO’s (at least with me) which is “crafting”. 

I know that I’ve just recently talked about this but since I can interpret the monthly blog banter however I want, I’ll talk about it again.  Basically speaking, the “crafting” process is unoriginal and boring.  Now I don’t mean to be harsh about that but it’s true.  You learn a skill then buy a blueprint and some materials; then you throw it into a star base and some amount of time later you have yourself an object.  I ask where is the uniqueness for which our beloved EvE is famous? Where is the complexity that all the haters complain about? 

Don’t think me ignorant because I do know that Industry in EvE can become extremely involved.  Involved, yes, but not complex, even at the highest levels of construction it’s still taking some materials and a blue print and throwing them into star base.  I will admit that I know very little about researching and backwards engineering or whatever the whole process is.  But what little I know of that process, it sounds like you take some stuff throw it in a star base and sometime later, you get a result… Sound familiar? 

My ultimate discontent with the whole “crafting” system in EvE is that it doesn’t allow for truly unique products.  And that is my primary challenge to CCP.  Create a system in which, no two Rifter manufactures can product a ship with the same attributes (unless no “Tinkering” has taken place).  Create a system where the average, run of the mill, stuff can still be pitched into a star base and have a product spat out a while later but allow us to put some elbow grease into it so that we can offset the flaws of a particular object, be able to negate them altogether or even improve upon them. 

This will not be an easy task to say the least; it will require a complete overhaul of the “crafting” system.  And it has the potential to reshape every facet of the EvE we know and love.  Miners might be able to have a stronger tank, you might be able to make a sniper frigate, a pirate in an Osprey might have to think twice before attacking a Tristan or a care bear in a Rupture might be able to go toe to toe with a pirate in a Harbinger.  My point here is that our EvE is static; we know what the maximum is that we can get out of our frigates without even having to fit one.  We know exactly what we are going to get when we buy one so the one with the lowest price is always the best.  There is no deliberation, there is no choice to be made, there is nothing to figure out and there is absolutely no way for any player to show that they’ve put more time/effort into their product(s).  EvE needs to become more dynamic for it to be not only the largest game universe but also the most in-depth thought-provoking one as well. 

/End 

Participants: 

  1. CrazyKinux’s Musing: The Lure of the Wild
  2. Banter 15: Arr, Yer be talkin’ bout me lowsec | TheElitist
  3. Banter 21: Low-sec- Chocolate Heaven
  4. Subs’ suds: Forever a noob in Eve: Low-Sec – the forgotten part of EVE Online
  5. Blog Banter XXI – Lo-sec = Low Priority? | I am Keith Neilson
  6. In the Ghetto | A Mule in EvE
  7. where the frack is my ship?: Blog Banter 21: What’s good for the goose…
  8. Blog Banter #21: Change? | Sarnel Binora’s Blog 
  9. Low Sec = Wild West ~ Inner Sanctum of the Ninveah
  10. a merry life and a short one: Low Sec: I Wanna Talk to You
  11. Low Sec = No Sec | Diary of a Garbageman
  12. EVEOGANDA: Blog Banter 21: Friggin’ Low Sec
  13. Drifting through the Stars: Blog Banter #21: Low-Sec – The Forgotten part of EVE Online
  14. Captain Serenity: Eve blog banter #21 – Low Sec, The Forgotten Part of Eve
  15. Low Sec: the Best part of EVE Online | Nitpickin’s
  16. Aeroxe’s Assault – “Is Low Sec the forgotten part of EVE Online?”
  17. Eve Blog Banter 21 | A Scientist’s Life in Eve
  18. Latro’s Bunker: Eve Blog Banter 21 – Low-sec
  19. A “CareBears” Journey » Blog Archive » EVE Blog Banter #21: The Low Sec Conundrum
  20. EVE Blog Banter 21: Low Security Space « The Nomadic Gamer  
  21. EvE Blog Banter #21: Where Now?!? – EvE Blasphemy
  22. Low-security space is for people who care « EVE’s parity bit
  23. Blog Banter 21 – Fish Heads and Baby Ruths
  24. EVE on Real Life: Obsession with Lowsec
  25. Stand by to Repel Boarders (Blog Banter 21) | Interstellar Privateer
  26. EVE Blog Banter #21: Location, Location, Location « The Lathspell of Mithrandir
  27. Blog banter #21: Stuck in the middle with you « Diary of a Pod Pilot
  28. Persephone Astrid’s YarrJournal » Blog Archive » Living la Vida Lowsec
  29. Freebooted: BB21: Low-Sec – If it Ain’t Broke, Introduce a Law-man
  30. Flashfresh – The Pirate.: EVE Blog Banter #21 ‘Low Sec Needs Fixing? Yes but not too much…’
  31. Nashh Kadavr’s EVE Blog: EVE Blog Banter #21, low-sec love…
  32. New Eden History Student » Blog Archive » Blog Banter #21
  33. More coming shortly…
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20 Responses to Blog Banter #21: Change?

  1. Pingback: Low Sec = No Sec | Diary of a Garbageman

  2. Pingback: EVE Blog Banter #21: Low-sec, is there space for a carebear?

  3. Pingback: EVE Blog Banter 21: Low Security Space « The Nomadic Gamer

  4. Pingback: Blog Banter 21 – Fish Heads and Baby Ruths | Tai One On

  5. Pingback: Low Sec: the Best part of EVE Online | Nitpickin's

  6. I agree with you and wish we had a full banter on this topic alone. !

    We really need attention, much moreso than low-sec.

  7. Pingback: Stand by to Repel Boarders (Blog Banter 21) | Interstellar Privateer

  8. Pingback: Blog Banter XXI - Lo-sec = Low Priority? | I am Keith Neilson

  9. Pingback: A "CareBears" Journey » Blog Archive » EVE Blog Banter #21: The Low Sec Conundrum

  10. Pingback: Blog Banter 21: No Man’s Land « Yarrbear Tales

  11. Gilbert Hamilton says:

    Interesting and I agree with you! The topic of crafting in Everquest 2 came to mind; in that there are different qualities of materials changing the product produced. However that’s still, really, just clicking; it does offer some level of customization in the author of the products, too.

    • Indeed, Everquest did come to mind. But that, in my opinion, is an example of how to not do crafting. I would take how it is now in EvE over the “crafting” in Everquest any day of the week. The constant reactive, completely involved, grind of “crafting” in Everquest is part of the reason I quite that game. I was mostly thinking about Star Wars Galaxies when I wrote this banter. How the qualities of the materials and the devices making the items had a dramatic impact on the final product. When you bought any item in Galaxies, you needed to look at the stats to ensure you got what it was that you wanted; also inpart because you could relable anything that you were selling on the market. You could sell avian bones but label them as composite armor and if someone didn’t check to see what they were actually buying they would have a shock once they looking in there inventory.

      • Gilbert Hamilton says:

        Great point! I think what would freshen up the crafting in EVE a bit is the addition of some customizations when creating items or larger-items such as ships. EG: An extra turret control for the loss of a rig slot, etc.

      • That’s it exactly 🙂

  12. Pingback: Low-security space is for people who care « EVE's parity bit

  13. Pingback: EVE Blog Banter #21: Location, Location, Location « The Lathspell of Mithrandir

  14. Pingback: Blog banter #21: Stuck in the middle with you « Diary of a Pod Pilot

  15. Pingback: Banter 21: Arr, Yer be talkin’ bout me lowsec | TheElitist

  16. Pingback: Blog Banter XXI - Lo-sec = Low Priority? | Keith's EVE Writing

  17. Pingback: Werkzeug » Blog Archive » Blog Banter 21: No Man’s Land

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