Welcome to the twenty-first installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to firstname.lastname@example.org. Check for other EVE Blog Banter articles at the bottom of this post!
This month topic comes to us from @ZoneGhost who a few months ago asked “Is Low Sec the forgotten part of EVE Online?” Is it? I’d like us to explore this even further. Is Low Sec being treated differently by CCP Games than Null Sec (Zero-Zero) or Empire space is? Can one successfully make a living in these unsecured systems where neither Alliance nor Concord roam to enforce their laws? What’s needed? Or is everything fine as it is?
I should start off by saying that I do not play around much in Low Sec as I’m in a Mercenary Corp who is generally hired to destroy high sec corps. So I am not qualified to answer any of the questions for this blog banter. However, the last question can be seen as un-pointed. Therefore, I can write about what I feel like needs help regardless of its involvement with low sec. That being said, I’m sure some have already assumed that I’ll be writing about PvP in high sec; but I will not. I’ll be writing about a point of discontent across most MMO’s (at least with me) which is “crafting”.
I know that I’ve just recently talked about this but since I can interpret the monthly blog banter however I want, I’ll talk about it again. Basically speaking, the “crafting” process is unoriginal and boring. Now I don’t mean to be harsh about that but it’s true. You learn a skill then buy a blueprint and some materials; then you throw it into a star base and some amount of time later you have yourself an object. I ask where is the uniqueness for which our beloved EvE is famous? Where is the complexity that all the haters complain about?
Don’t think me ignorant because I do know that Industry in EvE can become extremely involved. Involved, yes, but not complex, even at the highest levels of construction it’s still taking some materials and a blue print and throwing them into star base. I will admit that I know very little about researching and backwards engineering or whatever the whole process is. But what little I know of that process, it sounds like you take some stuff throw it in a star base and sometime later, you get a result… Sound familiar?
My ultimate discontent with the whole “crafting” system in EvE is that it doesn’t allow for truly unique products. And that is my primary challenge to CCP. Create a system in which, no two Rifter manufactures can product a ship with the same attributes (unless no “Tinkering” has taken place). Create a system where the average, run of the mill, stuff can still be pitched into a star base and have a product spat out a while later but allow us to put some elbow grease into it so that we can offset the flaws of a particular object, be able to negate them altogether or even improve upon them.
This will not be an easy task to say the least; it will require a complete overhaul of the “crafting” system. And it has the potential to reshape every facet of the EvE we know and love. Miners might be able to have a stronger tank, you might be able to make a sniper frigate, a pirate in an Osprey might have to think twice before attacking a Tristan or a care bear in a Rupture might be able to go toe to toe with a pirate in a Harbinger. My point here is that our EvE is static; we know what the maximum is that we can get out of our frigates without even having to fit one. We know exactly what we are going to get when we buy one so the one with the lowest price is always the best. There is no deliberation, there is no choice to be made, there is nothing to figure out and there is absolutely no way for any player to show that they’ve put more time/effort into their product(s). EvE needs to become more dynamic for it to be not only the largest game universe but also the most in-depth thought-provoking one as well.
- CrazyKinux’s Musing: The Lure of the Wild
- Banter 15: Arr, Yer be talkin’ bout me lowsec | TheElitist
- Banter 21: Low-sec- Chocolate Heaven
- Subs’ suds: Forever a noob in Eve: Low-Sec – the forgotten part of EVE Online
- Blog Banter XXI – Lo-sec = Low Priority? | I am Keith Neilson
- In the Ghetto | A Mule in EvE
- where the frack is my ship?: Blog Banter 21: What’s good for the goose…
- Blog Banter #21: Change? | Sarnel Binora’s Blog
- Low Sec = Wild West ~ Inner Sanctum of the Ninveah
- a merry life and a short one: Low Sec: I Wanna Talk to You
- Low Sec = No Sec | Diary of a Garbageman
- EVEOGANDA: Blog Banter 21: Friggin’ Low Sec
- Drifting through the Stars: Blog Banter #21: Low-Sec – The Forgotten part of EVE Online
- Captain Serenity: Eve blog banter #21 – Low Sec, The Forgotten Part of Eve
- Low Sec: the Best part of EVE Online | Nitpickin’s
- Aeroxe’s Assault – “Is Low Sec the forgotten part of EVE Online?”
- Eve Blog Banter 21 | A Scientist’s Life in Eve
- Latro’s Bunker: Eve Blog Banter 21 – Low-sec
- A “CareBears” Journey » Blog Archive » EVE Blog Banter #21: The Low Sec Conundrum
- EVE Blog Banter 21: Low Security Space « The Nomadic Gamer
- EvE Blog Banter #21: Where Now?!? – EvE Blasphemy
- Low-security space is for people who care « EVE’s parity bit
- Blog Banter 21 – Fish Heads and Baby Ruths
- EVE on Real Life: Obsession with Lowsec
- Stand by to Repel Boarders (Blog Banter 21) | Interstellar Privateer
- EVE Blog Banter #21: Location, Location, Location « The Lathspell of Mithrandir
- Blog banter #21: Stuck in the middle with you « Diary of a Pod Pilot
- Persephone Astrid’s YarrJournal » Blog Archive » Living la Vida Lowsec
- Freebooted: BB21: Low-Sec – If it Ain’t Broke, Introduce a Law-man
- Flashfresh – The Pirate.: EVE Blog Banter #21 ‘Low Sec Needs Fixing? Yes but not too much…’
- Nashh Kadavr’s EVE Blog: EVE Blog Banter #21, low-sec love…
- New Eden History Student » Blog Archive » Blog Banter #21
- More coming shortly…